Item Hunt(Weekly) Event: Fix/Tips Thread

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Item Hunt(Weekly) Event: Fix/Tips Thread

Post  Toshiku on Sat Jun 29, 2013 10:26 pm

Hey guildies,

So this week's event has just ended, and people seemed to enjoy it. However, it was made very obvious that the event could do with some work if we were going to maintain it as a weekly thing!

So, in this thread we shall debate and discuss possible ways to alter the event for the better~ leave your ideas below and let's get started! ^_^

Also, grats to Sky for winning this week's run~
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Re: Item Hunt(Weekly) Event: Fix/Tips Thread

Post  Demeter on Sat Jun 29, 2013 10:37 pm

Other possibilities: The sketches could be of some rarely seen creatures (not necessarily at the end of dungeons). Or of the changing rock faces in Karu Forest, for example. Just please, no Black Dragon sketches for a scavenger hunt ^^.

The cooking recipe was a good idea, if you're doing those in future, keep it simplistic to make, but lots of ingredients was fun.

And while it's usually a Stiff Tail Cap at the end of Rundal, it's not always...

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Re: Item Hunt(Weekly) Event: Fix/Tips Thread

Post  Burningsky on Sat Jun 29, 2013 10:40 pm

thanks tosh,

the elements of this challenge were
>knowledge (where to get the items, where to find toshi)
>Strategy (What order to get them, and how)
>luck (for drop rates)
>Racial factors (Qilla/Filia/Vales warp, movespeed, combat variances)
>interface (screenshot storage)


>luck can be modulated with knowledge of drop rates, or altogether eliminated through npc-buyable items. certain skills such as cooking also have an 100% success rate.

as a feedback on this, dungeons for an endchest drop skews the results towards the luckier players, disbalancing the contest.

>interface is a matter of preference, participants can and should keep an eye on their screenshots folder to prevent accidents, but is a matter of preparedness and computer/software settings. I believe that this is more or less even for everyone, but a warning should go out to keep an eye on your screenshots

>knowledge is pretty much fair game with the wiki. To make this more knowledge dependent, you could make riddles instead of actual items, but that could increase time. Increasing planning time decreases the burden of knowledge, while decreasing planning time increases it.

>Strategy
This is the best part of the event imo. It determines who is the fastest, who is the most efficient, and opens up new avenues for creativity.

>Racial differences
These are most pronounced in iria, where CW takes you to different places, making certain areas inaccessible half the time. Uladh is better for racial fairness, although mounted players will have an advantage over unmounted.

Combat too is geared towards AoE players, especially in multi-spawn rooms. This could be offset by more single-target mob collections, or low-spawn dungeons.


Stuff we haven't tried yet:

>Screenshots with npcs
>Screenshots with other players
>screenshots of places in Erinn
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Re: Item Hunt(Weekly) Event: Fix/Tips Thread

Post  Burningsky on Sat Jun 29, 2013 10:44 pm

addendum: Singular prizes make it a lot more competitive. It's a short event for sure, but secondary prizes should be considered.

This is balanced by the (possibly) weekly nature though. Infinite chances give a lot of time to reflect and improve, and given that the game is fair in the first place, should even out the prize distribution.
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Re: Item Hunt(Weekly) Event: Fix/Tips Thread

Post  Flamexel on Sun Jun 30, 2013 10:32 am

I think the idea was good...just that random item requirement killed it >.>;;...

@Sky's comment about combat :
That would vary since even AOE skill sets have limited range. Also, depending on how strong the mob is, AOE skills might not always be strong enough or the most efficient way to handle them too. (Puppet skills kinda excluded lol.)

Technically movement speed doesn't really apply either when everyone uses mounts. (Everyone at least has the free horse and eagle.)

Since you guys are thinking about using Youtube btw...how about using that and uploading videos with objectives. Could even make a whole storyline if you wanted to put that much effort into it. Sky could draw out characters and stuff. Toshi could voice act or narrate. (lol) Could probably do a lot of stuff with that. The rest of it could follow basically what you did before. Screen shot at each objective as proof of completion.
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Re: Item Hunt(Weekly) Event: Fix/Tips Thread

Post  Demeter on Sun Jun 30, 2013 1:11 pm

I think after hearing both Sky and Flame's responses that knowing the objectives the day of the hunt itself wouldn't significantly speed anyone up,especially since you're requiring screenshots, and would cut down a bit on the computer/interface differences.

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Re: Item Hunt(Weekly) Event: Fix/Tips Thread

Post  Flamexel on Sun Jun 30, 2013 6:54 pm

Objectives could also be handed out 1 at a time like a back and forth relay as you obtain them. After all objectives are cleared the screen shot proofs can be delivered at the end too. So like if it was before, it could be like Toshi tells us to get the tailcap, we go grab it and deliver it back to her. She whisper or notes us the next objective and we repeat the process. At the end we do the same thing we did this time, passing her all the screenshots and whoever did it the fastest wins.

That way could be fun too...maybe?
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Re: Item Hunt(Weekly) Event: Fix/Tips Thread

Post  Burningsky on Sun Jun 30, 2013 8:02 pm

sounds like nexon's quests lol.

inb4 toshi becomes fleta and starts MOVING places.

I like the idea, as a side comment knowing toshi's habits would become more important.
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